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Rabbit Character Sprite Sheet 的 Qwen Image 提示词示例图:Transforms a rabbit character reference sheet into a multi-pose 2D game sprite sheet while preserving the original design.

Rabbit Character Sprite Sheet

Transforms a rabbit character reference sheet into a multi-pose 2D game sprite sheet while preserving the original design.

适合沉淀头像、角色设定和吉祥物方向:先固定身份特征,再用参考图或小步修改保持一致性。

拿去生成

画幅建议

1:1 或 4:5

细节策略

先快速出图,再细节精修

生成流程

需要贴合参考图或既有版式时,用图生图;其他情况先用文字生成定方向。

完整 Qwen Image 提示词

English prompt

Using REFERENCE_0 as the character-design base, convert the character sheet into a clean 2D game sprite sheet on a {argument name="background color" default="plain white"} background. Preserve the rabbit character’s proportions, black outline style, blue inner ears, blue eyes, small red nose, and fluffy tail, but remove all Japanese labels and reference-sheet headings. Generate {argument name="sprite count" default="57"} separate full-body sprites arranged in a loose grid with transparent-looking spacing between poses. Include these visible rows: 6 small front-facing idle/expression sprites; 8 right-facing running sprites; 8 more right-facing running/stride sprites; 4 front-facing neutral idle sprites; 5 front-facing cute/holding-paws sprites; 8 sleepy, sad, crouching, and low-energy sprites; 6 front-facing cheerful/neutral expression sprites; 6 dynamic running or hopping sprites; and 6 bottom-row cute reaction sprites including shy, surprised, bashful, eyes-closed smiling, tilted-head, and hands-near-mouth poses. Keep the line art simple and consistent, like a hand-drawn cartoon sprite sheet for a {argument name="game type" default="2D platformer or casual mobile game"}, with each sprite isolated and no shadows, props, text, borders, or background scenery.

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