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Rabbit Character Sprite Sheet Qwen Image 프롬프트 예시: Transforms a rabbit character reference sheet into a multi-pose 2D game sprite sheet while preserving the original design.
캐릭터영어

Rabbit Character Sprite Sheet

Transforms a rabbit character reference sheet into a multi-pose 2D game sprite sheet while preserving the original design.

아이콘, 캐릭터 설정, 마스코트 제작에 적합합니다. 연령감, 의상, 실루엣, 색, 표정을 고정하면 일관성이 높아집니다.

생성에 사용

추천 비율

1:1 또는 4:5

품질 전략

먼저 가볍게 생성하고 좋은 안을 고해상도로 다듬기

생성 흐름

참고 이미지나 기존 레이아웃에 맞춰야 할 때는 이미지-이미지를 사용하고, 그 외에는 텍스트 생성으로 방향을 잡으세요.

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English prompt

Using REFERENCE_0 as the character-design base, convert the character sheet into a clean 2D game sprite sheet on a {argument name="background color" default="plain white"} background. Preserve the rabbit character’s proportions, black outline style, blue inner ears, blue eyes, small red nose, and fluffy tail, but remove all Japanese labels and reference-sheet headings. Generate {argument name="sprite count" default="57"} separate full-body sprites arranged in a loose grid with transparent-looking spacing between poses. Include these visible rows: 6 small front-facing idle/expression sprites; 8 right-facing running sprites; 8 more right-facing running/stride sprites; 4 front-facing neutral idle sprites; 5 front-facing cute/holding-paws sprites; 8 sleepy, sad, crouching, and low-energy sprites; 6 front-facing cheerful/neutral expression sprites; 6 dynamic running or hopping sprites; and 6 bottom-row cute reaction sprites including shy, surprised, bashful, eyes-closed smiling, tilted-head, and hands-near-mouth poses. Keep the line art simple and consistent, like a hand-drawn cartoon sprite sheet for a {argument name="game type" default="2D platformer or casual mobile game"}, with each sprite isolated and no shadows, props, text, borders, or background scenery.

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