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Knight-Mage Battles Stone Golem Qwen Image 프롬프트 예시: A cinematic fantasy battle scene for generating epic game-style artwork of an armored heroine fighting a giant stone golem in...
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Knight-Mage Battles Stone Golem

A cinematic fantasy battle scene for generating epic game-style artwork of an armored heroine fighting a giant stone golem in a ruined cathedral.

웹, 앱, 대시보드 화면 시안에 적합합니다. 구조를 유지하고 내 서비스 문구와 브랜드 요소로 바꾸면 됩니다.

생성에 사용

추천 비율

16:9 또는 4:3

품질 전략

먼저 가볍게 생성하고 좋은 안을 고해상도로 다듬기

생성 흐름

먼저 텍스트로 핵심 이미지를 만들고, 한 번에 중요한 요소 하나만 수정하세요.

전체 Qwen Image 프롬프트

English prompt

Create a cinematic dark fantasy action scene in a ruined cathedral hall: a {argument name="hero type" default="female armored knight-mage"} crouches in a defensive lunge on the left foreground, wearing ornate dark steel and leather plate armor with a long cream-and-black tabard, one arm extended behind her gripping a spiked mace or morning star crackling with golden magic sparks, the other arm braced forward behind a round glowing shield rimmed with warm light. Opposite her in the right midground is a massive {argument name="enemy type" default="headless stone golem"}, built from cracked gray masonry plates and bound with broken chains, charging with one huge fist raised and rubble falling from its body. Set the battle inside a grand, damaged palace-cathedral interior with towering arches, carved stone columns, tall broken windows, gold-trimmed marble floor in circular geometric patterns, scattered chunks of stone, dust, and debris. Use dramatic backlighting from a bright arched window behind the golem, warm golden magical highlights on the shield and weapon, deep shadows, volumetric dust beams, realistic textures, high-detail armor and stone, dynamic low-angle wide composition, shallow cinematic depth, epic game-cinematic realism, 16:9 widescreen, no text, no UI.

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