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Knight-Mage Battles Stone Golem のQwen Imageプロンプト例: A cinematic fantasy battle scene for generating epic game-style artwork of an armored heroine fighting a giant stone golem in a...

Knight-Mage Battles Stone Golem

A cinematic fantasy battle scene for generating epic game-style artwork of an armored heroine fighting a giant stone golem in a ruined cathedral.

Web、アプリ、ダッシュボードの画面案に向いています。構成を残し、自社の文言やブランド要素に差し替えられます。

生成に使う

推奨比率

16:9 または 4:3

品質の進め方

まず軽く生成し、良い案を高精細で詰める

生成フロー

まずテキストで主画面を作り、一度に一つの重要な要素だけ修正します。

Qwen Image 完全プロンプト

English prompt

Create a cinematic dark fantasy action scene in a ruined cathedral hall: a {argument name="hero type" default="female armored knight-mage"} crouches in a defensive lunge on the left foreground, wearing ornate dark steel and leather plate armor with a long cream-and-black tabard, one arm extended behind her gripping a spiked mace or morning star crackling with golden magic sparks, the other arm braced forward behind a round glowing shield rimmed with warm light. Opposite her in the right midground is a massive {argument name="enemy type" default="headless stone golem"}, built from cracked gray masonry plates and bound with broken chains, charging with one huge fist raised and rubble falling from its body. Set the battle inside a grand, damaged palace-cathedral interior with towering arches, carved stone columns, tall broken windows, gold-trimmed marble floor in circular geometric patterns, scattered chunks of stone, dust, and debris. Use dramatic backlighting from a bright arched window behind the golem, warm golden magical highlights on the shield and weapon, deep shadows, volumetric dust beams, realistic textures, high-detail armor and stone, dynamic low-angle wide composition, shallow cinematic depth, epic game-cinematic realism, 16:9 widescreen, no text, no UI.

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