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Crumple Paper Furniture Concept Design のQwen Imageプロンプト例: An extensive architectural and product design prompt that translates the organic textures of crumpled paper into...Crumple Paper Furniture Concept Design のQwen Imageプロンプト例 バリエーション 2: An extensive architectural and product design prompt that translates the organic textures of crumpled paper...Crumple Paper Furniture Concept Design のQwen Imageプロンプト例 バリエーション 3: An extensive architectural and product design prompt that translates the organic textures of crumpled paper...

Crumple Paper Furniture Concept Design

An extensive architectural and product design prompt that translates the organic textures of crumpled paper into high-comfort sculptural furniture like chairs and sofas.

商品写真、パッケージ、ブランド広告の初稿作りに向いています。主体、素材、背景、商業レタッチの方向があるので、変数を差し替えるだけで試せます。

生成に使う

推奨比率

1:1 または 4:5

品質の進め方

まず軽く生成し、良い案を高精細で詰める

生成フロー

まずテキストで主画面を作り、一度に一つの重要な要素だけ修正します。

Qwen Image 完全プロンプト

English prompt

Design Concept: {argument name="furniture type" default="The Crumple Chair"} Core Philosophy: Translating the "controlled chaos" of a {argument name="inspiration" default="tossed paper ball"} into a sculptural, high-comfort seating experience.\n\nStage 1: Observation & Morphological Analysis The goal is to deconstruct the image of the crumpled paper into usable geometric data. Crease Mapping: Identify the primary "valley" and "ridge" lines. These represent potential structural ribs or seams in the chair. Faceted Planes: Break down the sphere into a series of non-uniform polygons. Each flat surface of the paper becomes a potential panel for the chair’s upholstery or shell. Shadow Study: Analyze how the "tossed" form creates deep recesses. These natural pockets guide where the user’s weight will be cradled. \n\nStage 2: Iterative Form Exploration Moving from a sphere to a seat through "Digital Crumpling." Subtractive Sculpting: Imagine the paper ball as a solid mass. Use Boolean operations to "carve out" a seating cavity that fits the human form while maintaining the external jagged texture. Tension Simulation: Use 3D software (like Rhino or Blender) to simulate a flat sheet of material being compressed. This ensures the folds look authentic and not "modeled." The "Toss" Logic: Experiment with gravity-based simulation dropping a digital mesh to see how it settles naturally, mimicking the "tossed" origin. \n\nStage 3: Ergonomic Translation & Blueprinting Refining the raw aesthetic into a functional object. The Comfort Core: Overlay a standard ergonomic template (Seating Angle: 105°–110°) over the crumpled form. Adjust the internal "folds" to provide lumbar support and pressure relief. Blueprint Generation: Create technical orthographic views (Front, Side, Top). Map out the dimensions: Seat Height: 450mm Total Width: 850mm Surface Smoothing: Maintain the sharp "paper edges" on the exterior shell while softening the interior contact points for skin comfort. \n\nStage 4: Structural Integration & Scaling Making the concept physically viable. The Skeleton: Design a hidden internal frame (likely CNC-bent steel rods or a 3D-printed lattice) that follows the most prominent ridges of the paper folds to provide rigidity. Material Selection: * Option A (High-End): {argument name="material" default="Faceted, cast aluminum"} with a white powder coat. Option B (Soft): Vacuum-formed recycled plastic shell covered in "memory-fold" technical fabric that retains a wrinkled appearance. \n\nStage 5: Final Prototyping & Material Finish Textural Replication: Apply a matte, slightly porous finish to the material to mimic the tactile feel of heavy-bond paper. Lighting Contrast: Use directional studio lighting in the final renders to emphasize the "tossed" shadows, making the chair look like a giant piece of discarded inspiration. Design Tip: To keep the "tossed" look authentic, avoid symmetry.

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